Anyway, the next stage is to test each of the remaining rules, then I'll combine them with a special type of map called a Linear Integrator (LI). The advantage of the LI is that I can train it using Reinforcement Learning allowing for a wide range of experience based behaviors all coming from one personality template. The second cool thing is that I can expose the parameters of the LI to the user is friendly way (you won't need to do this to win the game, but it is cool) allowing the players to customize the AI behaviours of their minions. Personality I think it's neat, but we will see what others think once it's all put together.
Friday, February 15, 2008
The Swarm!
Anyway, the next stage is to test each of the remaining rules, then I'll combine them with a special type of map called a Linear Integrator (LI). The advantage of the LI is that I can train it using Reinforcement Learning allowing for a wide range of experience based behaviors all coming from one personality template. The second cool thing is that I can expose the parameters of the LI to the user is friendly way (you won't need to do this to win the game, but it is cool) allowing the players to customize the AI behaviours of their minions. Personality I think it's neat, but we will see what others think once it's all put together.
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