Thursday, February 14, 2008

Still working on the AI..

So oddly enough, the most annoying point of failure in the AI code thus far has not been the Linear Integrator I am using to direct the Wandering Algorithm, it's not the special type of ForgetFull mapping I implemented...oh no, because you know, these are the parts one would expect to screw up. What is it you ask? It's the bloody algorithmn that I used for navigation in the previous game :P . Strangely, this same algorithm works perfectly in the other game, so I am busily spending my free time (which I appear to have less of these days) tracing through the code to find out exactly where the calculations are going wrong :P.

That being said, besides the sudden failure of the trees (they still appear, but the physics engine ignores them like a ... well I can't think of a professional metaphor to place here), the game is coming along quite nicely. The 3D models are finally starting to come in, the sound guy is finally getting around to doing some of that work he claimed he could do, and I'm only going to end up taking 10 times as long to build this version as I did to make the first one! Yay efficiency on my part :).


I guess this post was pointless...I just figured I should put something here to show I'm not in fact dead, and random musings about my progress are as good as anything.

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