Showing posts with label The Probe. Show all posts
Showing posts with label The Probe. Show all posts

Wednesday, November 7, 2007

Artists, and Coders, and Bears - OH MY!

Well, do to some difficulties I've had to replace the games artist - don't worry the new one is good and should be able to provide some usuable concept art soon. I've also got my hands on a 3D artist - so for the art department I have what I need - one person for the 2D stuff (mostly concept art and menu screens) and one person to render it all in 3D. Now all I need is one other coder - I've a couple of people in mind, but we shall see.

In other news, I am still waiting on feedback regarding the current prototype from Microsoft. I imagine there is still a long way before the game is actually approved, but anything that isn't rejection at this point is promising. As always wish me luck :).

Wednesday, October 3, 2007

Lockdown.

So it's taken a lot of will power, but I have convinced myself not to make any more changes to the game until people have actually play tested the demo/prototype for me. I've killed all the bugs I know of, balanced the game a bit and made sure all the cool specials that I want in the demo are working correctly. Everything is good in the house of light. Now I need to get my artist on board, and brush on HLSL - which I'll need for the full game. For informational purposes, the prototype demonstrates what would be considered the games "1st level". One alien, standard powers ups, very little AI, and lots of stuff to kill :) . I am not going to say anything more regarding my plans for the other levels, because I pretty much can't right now - but suffice to say that if this works out it's gonna be pretty damned cool!

Sunday, September 23, 2007

March of Progress - the Interface Advances!

Ok, so this is the games interface so far. Basically what I've added is an indicator telling you which robot you've got selected (sometimes it gets ambiguous -especially when you are zoomed out) and some helper arrows to tell you where you're robot is headed (with out them navigation is just way too hard!). The games still looking like it was drawn by a 10 year old - but the actual features required for game play are starting to fall together.