Sunday, November 25, 2007

Graphics Engine Testing...

So I spent today testing all the primary shader algorithms for the game. The results weren't what I'd hoped for performance wise - I am going to have cut the number of individual lights allowed in the game, but I have a backup plan which might be just as cool - we shall see.

With the number of lights cut down to a reasonable level, everything behaves smoothly on the test cases, including my terrain system. Over the next few days I'll be testing the Water system, then I'll toss some screenshots of the tests (mostly cubes - sorry guys I'm not the artist, just the programmer) and get to work on that physics engine!

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