
So I finished the games terrain engine - you can see my crappy example terrain in the picture above.  My 3D artist is going to help me rig up something a bit more natural looking, but for testing purposes, this will due.  Also, although it's not clear, I have a physics simulator written into the game now.  It's my own work - not a 3rd part plug in.  It works out pretty well, using a divide and conquer approach I managed to push the number of fully simulated objects up to about 400 objects.  Collision detection is the one place where I skimped, the type of game I am making doesn't require super advanced collisions, so I am sticking with the simplest way of doing it.  If it turns out later that I need something more advanced, I can replace the detection method with something better.
Now to finish working on the games plot - more details on that next week I hope :).
 
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